package com.D5Power.Render
{
	import com.D5Power.Objects.CharacterObject;
	import com.D5Power.Objects.ControlActionObject;
	import com.D5Power.Objects.GameObject;
	import com.D5Power.Objects.IName;
	import com.D5Power.Stuff.CharacterStuff;
	import com.D5Power.Stuff.HSpbar;
	
	import flash.geom.Point;
	import flash.geom.Rectangle;

	public class RenderAllCharacter extends Render
	{
		public function RenderAllCharacter()
		{
			super();
		}
		
//		/**
//		 * 渲染名称
//		 */ 
//		protected function showname(c:IName,px:uint,py:uint):void
//		{
//			if(c.nameBuffer!=null) draw(c.nameBuffer,c.nameBuffer.rect,px+(c.width-c.nameBuffer.width)*.5+c.namePos.y,py+c.height+c.namePos.y);
//		}
	}
}